Privacy Policy
Bouncr — Ball Escape ("Bouncr", "we", "us") is a single-player iOS game. We try to collect as little about you as possible. This policy explains exactly what's stored, where, and what choices you have.
What we store on your device
Your progress, coins, gems, owned cards, settings, and other game state are saved on your device using iOS PlayerPrefs. They do not leave your phone. We do not run an account system or sync to any server we control.
What we don't collect
- We don't run our own analytics or send crash reports back to ourselves.
- We don't read your contacts, photos, location, microphone, or camera.
- We don't sell or share data with brokers.
Advertising (optional)
Bouncr offers optional rewarded ads — you can watch a short ad to revive after death, or to double your gem reward at the end of a stage. Ads are delivered through Unity LevelPlay (operated by ironSource), a third-party SDK that may process limited device signals such as your advertising identifier (IDFA), IP address, and basic device info to serve and measure ads.
On first launch, iOS will show the App Tracking Transparency prompt. If you decline, ads will still be available but they'll be non-personalized. You can change your decision later in Settings → Privacy & Security → Tracking, or from inside Bouncr's settings.
In-app purchases
Purchases are processed entirely by Apple's App Store. Bouncr never sees your payment details — we only receive an anonymous receipt confirming a purchase succeeded so we can unlock the corresponding content on your device.
Children
Bouncr is not directed at children under 13. We don't knowingly collect any personal information from children. If you believe we have, please email us so we can delete it.
Your choices
- Disable ad tracking: iOS Settings → Privacy & Security → Tracking, or decline the ATT prompt.
- Erase everything: uninstall Bouncr — all local data goes with it.
- Ask us anything: bouncr@bazun.me
Changes
If we change this policy, we'll update the date at the top of this page. Material changes will be called out in a release note.